SPECIAL EFFECTS COSTUME
We create specialist and unusual costumes; varying from a simple bespoke buckle or button to a hugely complicated spacesuit, suit of armour or superhero costume, incorporating complex electronics, lighting and moving parts.
Over the last 26 years, we have made thousands of costumes for hundreds of Film, TV and theatre productions; many of which have been partially or fully designed in-house.
Our workshops are amongst the largest and best equipped in Europe, supported by an exceptionally skilled team. We are at the forefront of developing Special FX manufacturing techniques, materials and technologies, including 3D scanning, computer aided design, CNC milling, 3D printing so that we can make our costumes as realistic, lightweight, comfortable and strong as possible to enable us to create just about anything imaginable.
AREAS OF EXPERTISE
SPACE & SCI-FI
Over the years we have built a reputation in the industry for producing space and sci-fi costumes. We have worked extensively within the genre and our costumes are world renowned for exceptional attention to detail. Our breadth of skill includes the creation of realistic NASA EVA helmets and front/back packs for The Martian (2015) and Prometheus (2012) as well as Alien: Covenant (2017).
Producing armour has been one of our strengths since the company's inception over 20 years ago. We have vast experience of creating a range of costume armour: from lightweight opera and ballet costumes to stunt and protective suits; from accurate historical pieces to unique fantasy costumes.
This category of costumes can be the most challenging of all to reproduce; a costume which looks fantastic on the pages of a comic book can often be hugely impractical or difficult to wear. For us, it's an opportunity to really push the boundaries of materials and technologies to help us stay as close to the source material as possible.
STUNT / FUNCTIONAL
Many types of costumes will often need to have multiple versions made to fulfil different requirements, some made to have certain features that can be triggered on cue and photographed in close up, while others might be made to accommodate particular stunts and action sequences, be it falling, fighting, burning or being submerged under water.